Showing posts with label necromunda. Show all posts
Showing posts with label necromunda. Show all posts

Saturday, 17 February 2018

Entry VII. - The Black Hand Gang

This one's gonna have a lot of images! 

As I've been in something of a rush to get my Hive Spire Noble warband ready for an Inq28 game tomorrow, I haven't really stopped to document much along the way since completing the Visconte and his two Knights. Thus, the warband's remaining members - its hired muscle, retainers, and hangers-on -  have pretty much come together as one solid block.

First up is the Visconte's personal Footman and bodyguard; a hulking Techno-Barbarian from the tribes of the Chem-Wastes. He's known as Gulnan Vrax.

While technically a "Big Mutie", Vrax is a "counts-as" Ogryn for game purposes and as such carries the Abhuman signature weapon; a Ripper Gun; an automatic, drum-fed, large-bore combat shotgun.

Fluff-wise, Ripper Guns are described as being built for durability, with the designers knowing that Ogryns will quickly and enthusiastically burn through their ammunition, and then resort to using the weapon as a club to turn what enemies remain into a bloody pulp.

To me, the traditional design of it being a proper gun-shape, with a stock, barrel, and the like, didn't fit well with this description. In my mind it would be better made as a purpose built bludgeon, or even a fist-weapon, with a gun embedded into it in such a way as to avoid having its mechanisms smashed into pieces.


That resulted in what you see above; the back-end of a heavy bolter as a sort of hammer-fist combat gauntlet, with a grenade launcher embedded in the side as the giant shotgun itself. I'd imagined it as a removable gauntlet weapon, but I suppose it could be interpreted as a mechanical implant replacing Vrax's arm.


Vrax himself is of course made from a Khorne Slaughterpriest, a fantastic model that is a lot of fun to work with, and I'm already cooking up tons of other conversion ideas for it.


He displays his master's house Corbulio colours in a red and white checker pattern. I also added some Blanchian flames to the shoulder pad.


More Blanchitsu on the back with a grotesque face on his armour plate.

Next is Syr Balphorus Ziegl's Footman, a Underhive scummer known as Grigori. He's armed with an autorifle and also displays his master's black and gold colours in a check pattern.


Syr Zanthamel von Ymir's Footman, Lubovir, is another ne'er-do-well from downhive, equipped with a drum-fed shotgun. He too has the Ymir colours on his badge.



With Ymir himself focusing on ranged combat with his Meltyr Gonne, he employs a Servo Skull fitted with a chainsword and combat protocols to help fend off would-be assailants who get too close. Designated unit code: D1-48-0L-V5.



The Nobles aren't a squeamish lot as far as skulls are concerned, but they do like a bit of refinement, so their bionic servants are clad in decorative masks.

The Ymir Cadre

The Ziegl Cadre

The Corbulio Cadre

The Warband
Thanks for stopping by. Hope you enjoyed. See you next time!

If you're interested you may find me on Instagram.

Tuesday, 30 January 2018

Entry IV. - Hive Spire Nobles: The Duelist

Hello folks! Been a while. I've been insanely busy for some time and haven't been able to do much hobby stuff in that period. On top of that, I took some time to reorganize and re-jig my work-space, and also to re-consider my approach to the hobby generally; I'll cover that in more detail with a later post, however.

Additionally, I've actually made contact with some fellow hobbyists locally, some from the Ammobunker website, and have now got a group for games of Inquisimunda/Inq28, which is great as it gives me more incentive to get projects finished in a timely fashion.

So here's my latest member of my Hive Spire Noble warband, another "Knight", this one more of a close combat specialist proficient in the art of dueling with swords, knives and pistols.

Syr Balphorus Ziegl; Knight in service to House Corbulio, by way of the ancient Tithe system.



As with the other nobles so far, he has his official documentation hanging from his belt. His coat of arms is a golden key on a black field, and I also added a key hanging from his belt as well; I like to think his family is somehow connected to finance and banking in the upper Hive.


I wanted him to give off a vibe of being highly skilled and dangerous, with the kind of martial prowess in the weapons of the nobility that only hours of private tutelage will allow. At the same time I wanted to convey a decadent, preening foppishness, an elitist and snobbish air, which ended up with giving him powdered face and rouge make-up, as well as a delicate white lace neck scarf. I also added a black strip of warpaint to keep in theme with his gang-mate, Syr Ymir, and to give him a slight Adam Ant feel.


As well as his Archotech rotary autopistol and elegant chainsabre, he has a pair of matched daggers as back-up.

Hope you enjoyed!

Sunday, 9 July 2017

Entry II. - Hive Spire Nobles: The First Knight

Here I present the second member of my Noble House warband.


The wily and ruthless Syr Zanthamel von Ymir; Knight in service to House Corbulio, by way of the ancient Tithe system.

While he may have a Knight's title, like his liege lord he is little more than a ruthless and depraved cutthroat.

His family has sworn loyalty to the Corbulio dynasty for several generations and rules over a smallholding inside the House's Hab-Sector.

Zanthamel has the Ymir family crest on his badge; a golden field charged with a crimson "Pall" Heraldric Ordinary stylised as "Y" (for Ymir).


Like his master, he carries copies of his official family documentation, alongside his antiquated but no-less deadly Meltyr Gonne.


+++

In terms of the design of this model, I chose a Free Company head that reminded me of Heihachi Mishima from Tekken. I wanted him to look like quite an untrustworthy character.


I also added a stripe of black warpaint down the side of his face with the non-bionic eye. This was inspired by the recent Macbeth film with Michael Fassbender. I'm thinking I might do this on several models as I just think it's really cool and scary looking, and also reminds me of the War Boys from Mad Max: Fury Road.


The rest of the paint scheme simply follows in the same pallet as Titus. 

+ The Meltyr Gonne +

This was a pretty simple kitbash; it's an Ad Mech Radium Carbine (from the Skitarii kit) with a small piece of plasticard tube as the muzzle. 

I scored the tube twice around with my tube cutter for some visual interest and to give the look of cooling ribs or vents. The back end is from an Empire/Freeguild crossbow; I added a little rectangle of plasticard with a plasticard rivet detail on top to cover the join as a kind of charging handle.

I painted the weapon to look like it's made from a mixture of mystery future metals and has Verdegris and patina throughout. 

+ Heraldry +

Of all the historical periods I'm interested in, the Medieval era is probably the one I enjoy the most, and within that I love the armour and weapons of the time, but also the heraldry, which is something I get quite nerdy about.

For Zanthamel von Ymir I opted for a different route from Titus, who himself had a fairly straightforward heraldic style. 

To my knowledge it's not something that occurred very often, but I thought it would be interesting if Zanthamel's heraldry communicated something about his family name. 

The only other time I've seen this in historic records is the family Parteneck, which featured an image of an axe head as its "charge" - the charge is the image a shield is "charged" with over its background colour or division of colours (the "field"). 

The archetypal charge is something like an animal or an object; a wolf or a bear, for example, or as with Parteneck, an axe head.


However, some charges were very simple geometric shapes, these were called "Ordinaries", and one such Ordinary is referred to as "Pall"; this is essentially a coloured field with a "Y"-shape over it in a different colour. 


To me this communicated "Ymir" almost perfectly, but to give it a bit more visual interest I decided to add a cross-bar to the Y, which reminded me of the cross symbol used in the medieval badge of the Kingdom of Hungary.


+++

Thanks for reading. Hope you enjoyed! If  you're interested you may find me on Instagram.

Entry I. - Hive Spire Nobles: The Visconte

Welcome to the very first entry of my blog!

For my debut, I'm showcasing the leader of my Inquisimunda/Inq28 Noble House warband...


Visconte Titus Di Corbulio - Hereditary Hab-Sector Ruler

Most of his equipment is made up of ancient family heirlooms, including an Archotech plasma pistol and an encrusted face mask which is far more robust than its layers of patina would suggest.

His cane is a symbol of his authority and doubles as a deadly weapon (counts as either a power sword [sword-cane] or shock maul).


He wears a suit of tailor-made power armour emblazoned with a badge depicting the Corbulio coat of arms; three white daggers on a crimson field.


On his back is an official Writ of Marque, the seal of approval from a long-dead Magistrate, acting in the Emperor's name, granting a great-ancestor of the House the rights to rule over the district that Titus still commands by blood.


Perhaps at one time the Tithe system involved benevolent and noble souls, but today such Lords are little more than robber barons, trumped-up thugs with the wealth and clout to back up their bluster. True, they can be hard to live under for the Hive dwellers, but they're often a preferable option to the alternatives.

The Writ is, of course, a copy of the original, which is kept safely inside a sealed vault deep within the Corbulio compound.

However, the copy is still a valid document under Imperial Law which officially grants Titus all his inherited privileges.

What's more, it is digitally linked to the original, carries an array of trackers and sensors, is DNA-locked to Titus himself, and, in the event that it is stolen and he can't intercept it, he's able to remotely detonate it with the force of a cluster of grenades.

Titus also carries a curious piece of artwork on his cloak. No-one knows quite what it's for, or where it's from, though some in the Hive say it's a totem carrying a protective and vengeful Corbulio ancestor spirit to watch his back. Others whisper that it has a darker origin...

+++

I really wanted to go with the whole decadent and corrupt noble angle, but still recognisably part of the Imperium of Man and its institutions. Not so much evil characters, but definitely driven by self interest.

It's also interesting to me, having been used to ten-man Necromunda gangs, to explore a smaller warband made up of a handful of very powerful and well-equipped individuals.

This model has some very deliberate homages to Picta Mortis' incredible Imperial Bounty Hunter, which inspired me to go in this direction with the Dark Eldar Archon as a base model for my Noble House leader. In particular, the skull on a spike on the base, the upwards pose of the gun hand, and the placement of the purity seal on the cloak are all nods to his work.

You might notice the head moves from one picture to another - it's actually magnetised to the model; something I've started doing more with special characters or models where I have multiple heads I like for them, or multiple roles they could fill in different warbands.


+ Painting +

For the colour scheme I drew inspiration from this piece of Dark Souls 3 concept art, with the purplish-grey cloth topped by a crimson mantle. I'm afraid I don't know the name of the artist, I found it on Pinterest.


I tried to go for a painterly, somewhat graphic novel style which I've kept deliberately fairly monochrome with a limited pallet and spot colours, and have tried to focus attention in highlights and details on particular areas like the face, while allowing the less significant parts of the model to be darker and to fade into the background.

The mask was a tricky one, as I wasn't sure how to colour it until very late in the paintjob. I had originally thought pure white or gold, but did dabble with the idea of red, black, or a very dark midnight blue. In the end I went with white, but then after Googling for masks online I saw some old bronze ones covered in Verdigris, so some quick washes with watered down Thunderhawk Blue brought it all together nicely.

I also experimented with using metallic paint on the armour together with non-metallic highlights, I was trying to achieve a look similar to the sort of bone-like armour seen on these amazing models by Gabe Hearnshaw, who also contributed in inspiring me to go for this paint style I've adopted.


Thanks for reading. I hope you enjoyed! If  you're interested you may find me on Instagram.